Summer updates!

20/08/2009

This morning we've released the latest version of Dolumar on the stable server. Players can now enjoy following new features:

  • Advanced search tool (for premium users)
  • Advanced minimap (for premium users)
  • Queue train units (for premium users)
  • Ability to build multiple villages when town center reaches lvl 10
  • Information panel for towers (defense bonus)
  • "Ignore player" feature
  • Fixing some CSS & Javascript issues
  • A bunch of usability improvements

On the gameplay level we've also pushed a few changes: support units now consume food from their guest village and resource trading now requires an additional fee.

By the end of August we plan to launch a second update, this time introducing a huge amount of new spells, new equipment and new units. We will also introduce the difference between Dark Elves and Humans.

Hope to see you in Dolumar!

Thijs Van der Schaeghe
- CatLab Interactive


Dolumar available on Netlog

15/06/2009

Since monday 13th of July, Dolumar has been available on Netlog. The game is available on the Dutch and the English portals under the games vertical.

Netlog users can now explore the forgotten highlands without registering, simply by using their Netlog account.

Meanwhile the development team started working on gameplay updates. In a few weeks the first updates will be pushed to the unstable beta server and in about a month stable should be updated as well.

Stay tuned!
Daedeloth.


Dolumar launches on Bigpoint

A few hours ago Dolumar was launched on Bigpoint, the biggest browser based game portal in Germany. With this integration thousands of potential players can start playing right away.

http://en.bigpoint.com/games/dolumar/


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