Underworld - sneak preview 3

23/09/2011

Still not much to tell you, but these screenshots might give you a bit of an idea in what direction we're going.


Underworld - sneak preview 2

20/09/2011

Only a single screenshot this time.


Rev. 2387 to speed

06/09/2011

A few days ago I've pushed all the changes from testing to speed. This resulted in quite some chaos, since these changes included a change to the unit consumption system. These updates were not announced, so some players were caught by surprise.

I am sorry about this mistake. I should have let you guys know about the update before pushing it, or at least at the time I was pushing it. I will try to avoid these mistakes in the future.

Today I've pushed a few minor changes to the game, these include a new requirement of validating your email address before you can contact other players trough chat or private messaging. There are also a few bug fixes (sending messages, double market costs, etc).

I'll soon make the commit logs public so that you can check out all changes made as well, so you can follow us even closer.

As announced in the forum, the stable release has been canceled, instead we will make speed a hybrid version of speed and stable. Basically this means, we keep the build times from speed, but troops move at the speed of stable.

I'll keep you posted about other developments. For real this time! Have fun playing.


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